Dice Sets and On-Axis Theorem
Dice sets are one of the first and most obvious things that are apparent when viewing players who use what is referred to as dice control, precision shooting, or possibly more correctly described as dice influencing.
I should mention here that setting the dice alone will not produce all the results you will need. Dice sets must be used in combination a correct grip, a rhythmic soft delivery, and a sound betting strategy. For the time being we are trying to explain here how dice sets are created and what would be the best sets to use.
Statistically speaking a 7 appears 1:6 times on the average when dice are thrown under casino conditions. If you can change your outcomes to 1:7 or better a greater advantage can be taken over the casino edge with discipline and a sound betting strategy.
When you place to dice together you get a four-sided rectangle with a 3 dimensional axis being horizontal, vertical, and lateral. Two dice 'side by side' produce a set, and for the sake of terminology I will call the sides (the horizontal axis) of the dice set the hubs (not unlike the hubs of a wheel). The outside view of the dice and their resulting numbers we will call the on-axis sets. This will results in the 4 on-axis sets (primary sets) as you turn the dice over. Sets a, b, c, and d and their hubs are called x and y.
The horizontal axis is often referred to as dice pitch, vertical axis as yaw, and lateral axis as roll. By increasing the forward pitch along the horizontal axis you can eliminate the roll and yaw of the dice. Control of the forward pitch of the dice is what helps eliminate the roll and yaw and allows you to focus on controlling the dice using the pitch (backspin) and thus forces the focus of staying on axis into a single single problem.
The object of creating dice sets is usually for 7-avoidance. In almost all cases it is used for this effect unless a set is created for its opposite reason e.g. creating an all 7's set, used on comeout rolls. The examples presented here are for 7-avoidance. All the sets are created by using and concentrating on the hubs x and y. It makes no difference the left die or right die, inner or outer number along the horizontal axis is set, but the hubs should be paired as follows; 34 & 25, or 34 & 16, or 25 & 16 axis when creating a set.
What does this mean, well a couple of things. First of all most people will use the standard dice sets although they don't have to, 3V or 2V etc. For pictures of these go to the link Dice Sets. Second of all using the hubs only allows you to set your dice up much quicker.
There are 1152 possible combinations, 1 dice=6x6=24 combinations and 2 dice=(24x24)x 2 dice=1152 possible combinations.
What are the best sets to use since there are so many combinations, well for a beginner probably the hardway set, for more advanced shooters the have their pitch, roll, and yaw under control the 3V, 2V, and crossed 6's are probably the best choices. ( See Dice Sets here! )
So what should we track and expect when throwing the dice for instance in a practice situation. I can only touch on the subject so this is to be viewed as only the tip of the iceberg for practice sessions. Since the is a discussion of dice sets and on-axis theorem this is what I will discuss here, there are also matters of various dice grips, and betting strategies that should be considered even in practice.
We want to track every roll in practice and left and right dice, create a spreadsheet for this or download a free spreadsheet available here.
I'm going to use the 3V set for an example with 3's on top and 6-2 facing the shooter. Thus giving 4's on the bottom and 1-5 on the back, with 2-1 and 5-6 on the left and right hubs.
Primary Numbers are 3-3, 6-2, 4-4 and 1-5.
Secondary Pitch is where 1 dice is pitched forward off the primary numbers, left or right dice + or - 1/4 of turn.
Secondary Pitch numbers for the 3V set with no sevens is 1-3, 6-6, 3-2, 4-2, 6-4, 1-4, 4-5, 3-5, 3-5, 3-2, 6-3, 6-4, 4-2, 4-5, 1-4, 1-3.
So what we have above is 4 primary and 16 secondary numbers without sevens. All other types would include Secondary Rolls, Tracery Rolls (yaw), Double Pitch and Fatal Numbers. Some of the Secondary Rolls and Tracery Rolls would be safe numbers but when they fall into a category like this the likelihood is that you are headed for a fatal number. What might this mean to you if you are shooting out of the primary and secondary pitch categories, like crap 3's or 12's etc? Make the correction immediately and get back on track right away if you can do it, which you can. Be aware of what your shooting when you are shooting. Use pitch to control your throw eliminating roll and yaw in the dice.
The above can be applied to any set you use, I used the 3V only as an example and because it is a very common set among dice control shooters.
So what are we tracking now that we know this and recording the left and right dice (this can be tracked by shooting with two differently colored dice). Well first off you can track your sevens to rolls ratio (SRR) by dividing the number of sevens rolled into the total number of tosses made. Depending upon what sets you are throwing you can count the number of primary numbers and secondary pitched numbers thrown. Tracking your improvement over time is sure to insure your success in the casino. Where primary and secondary hits of over 40% are good with SRR of 7 or better.
I hope this has helped you understand the theory behind dice sets and that we have not over complicated it. There is no denying that it takes a tremendous amount of continued practice and a little talent to be successful at dice control. Not to say that this would fit into everyone's style of play but for the few that do find success it can be very profitable for them. This is the beginning of a new way to play craps.
Last updated
03/19/07 Questions or problems
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